Saturday, January 15, 2011

facebook.com/dimerocker

Reference: facebook.com/dimerocker

Hey there, my name is Connor Gray and I'm an Assosciate Producer at OverInteractive Media, the makers of dimeRocker.
I would like to invite you to post your game on the dimeRocker arcade on Facebook.
In less then 30 minutes in most cases,you can install our core API easily tie into all of our features, including:


- Monetization


- Leader Boards


- Achievements


- Facebook Social Hooks


Using our tools we can help increase awareness of your game by through the combined leverage of multiple
Unity & Flash based games within a single Arcade on Facebook.


We are nearing the end of our Public Developer Beta and preparing for our public launch!

Once we launch we will be doing a advertising user push to the arcade so get your games in now!


We are also working on developing advertising revenue sharing programs as well as an internal App Bar to increase traffic to your games.


Please contact me at connor@overinteractive.com if you would like to discuss the Arcade.


I'm happy to personally help you with anything you need to get your games on dimeRocker.


~Connor


PS. Here are some very useful resources for dimeRocker Arcade Developers


dimeRocker Arcade: http://apps.facebook.com/dimerocker


Developer Support Forum: http://developer.dimerocker.com


dimeRocker Home Site: http://dimerocker.com

Saturday, November 20, 2010

Educational animation - Wikipedia

Educational animation - Wikipedia, the free encyclopedia: "Educators are enthusiastically taking up the opportunities that computer animation offers for depicting dynamic content. For example, PowerPoint now has an easy-to-use animation facility that, in the right hands, can produce very effective educational animations. Because animations can explicitly depict changes over time (temporal changes), they seem ideally suited to the teaching of processes and procedures. When used to present dynamic content, animations can mirror both the changes in position (translation), and the changes in form (transformation) that are fundamental to learning this type of subject matter."

Online learning community - Wikipedia

Online learning community - Wikipedia, the free encyclopedia: "An online learning community is a common place on the Internet that addresses the learning needs of its members through proactive and collaborative partnerships. Through social networking and computer-mediated communication, people work as a community to achieve a shared learning objective. Learning objectives may be proposed by an instructor or may arise out of discussions between participants that reflect personal interests. In an online community, people communicate via textual discussion (synchronous or asynchronous), audio, video, or other Internet-supported devices. Blogs blend personal journaling with social networking to create environments with opportunities for reflection.[citation needed]
Much literature promotes online learning communities as environments conducive to communities of practice as described by Etienne Wenger. eTwinning is a European online community operated by European schoolnet comprising more than 50,000 registered teachers."

Language exchange - Wikipedia

Language exchange - Wikipedia, the free encyclopedia: "With the growth of the internet social networks and voice-over-IP technologies, language exchanges have become an increasingly popular option for language learners. Language learning social networks now offer students the ability to find language partners around the world, and speak or text chat through instant messengers. This has allowed students who previously could not find foreign language partners to search online for native speakers of that language."

Project-based learning - Wikipedia

Project-based learning - Wikipedia, the free encyclopedia: "Project-based learning (PBL): best defined as instruction relating questions and technology relative to the students' everyday lives to classroom projects. Students form their own investigation of their own group which allows students to develop valuable research skills. The students engage in design, problem solving, decision making, and investigative activities. It allows students to work in groups or by themselves and allows them to come up with ideas and realistic solutions or presentations. Students take a problem and apply it to a real life situation with these projects.
Project-based learning (PBL) provides complex tasks based on challenging questions or problems that involve the students' problem solving, decision making, investigative skills, and reflection that include teacher facilitation, but not direction. Project Based Learning is focused on questions that drive students to encounter the central concepts and principles of a subject hands-on.
With Project-based learning students learn from these experiences and take them into account and apply them to their lives in the real world. PBL is a different teaching technique that promotes and practices new learning habits. The students have to think in original ways to come up with the solutions to these real world problems. It helps with their creative thinking skills by showing that there are many ways to solve a problem."

Mind map - Wikipedia

Mind map - Wikipedia, the free encyclopedia: "A mind map is often created around a single word or text, placed in the center, to which associated ideas, words and concepts are added.
Mind maps have many applications in personal, family, educational, and business situations, including notetaking, brainstorming (wherein ideas are inserted into the map radially around the center node, without the implicit prioritization that comes from hierarchy or sequential arrangements, and wherein grouping and organizing is reserved for later stages), summarizing, revising, and general clarifying of thoughts. One could listen to a lecture, for example, and take down notes using mind maps for the most important points or keywords. One can also use mind maps as a mnemonic technique or to sort out a complicated idea. Mind maps are also promoted as a way to collaborate in color pen creativity sessions.
Mind maps can be used for:
problem solving
outline/framework design
anonymous collaboration
marriage of words and visuals
individual expression of creativity
condensing material into a concise and memorable format
team building or synergy creating activity
enhancing work morale"

MLearning - Mobile Learning

MLearning - Wikipedia, the free encyclopedia: "The term M-Learning, or 'mobile learning', has different meanings for different communities. Although related to e-learning and distance education, it is distinct in its focus on learning across contexts and learning with mobile devices. One definition of mobile learning is: Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.[1] In other words mobile learning decreases limitation of learning location with the mobility of general portable devices."

Educational technology - Societies

Educational technology - Wikipedia, the free encyclopedia: "Learned societies concerned with educational technology include:
Association for the Advancement of Computing in Education (AACE)
Association for Educational Communications and Technology
Association for Learning Technology
International Society for Performance Improvement
International Society for Technology in Education - (ISTE)"

Educational technology - Wikipedia

Educational technology - Wikipedia, the free encyclopedia: "Educational technology (also called learning technology) is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.'[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology covers the processes and systems of learning and instruction, educational technology includes other systems used in the process of developing human capability. Educational Technology includes, but is not limited to, software, hardware, as well as Internet applications and activities. But there is still debate on what these terms mean.[2]"

Computer-assisted language learning - Wikipedia

Computer-assisted language learning - Wikipedia, the free encyclopedia: "Computer-assisted language learning (CALL) is a form of computer-based learning which carries two important features: individualized learning and bidirectional learning. It is not a method. CALL materials are materials for learning. The focus of CALL is learning, and not teaching. CALL materials are used in teaching to facilitate the language learning process. It is a a form of student-centered learning materials, which promote self-paced accelerated learning. CALL is not a software application, but rather courseware that is designed specifically for language learning for a specific group of learners."

Distance education 2-

Distance education - Wikipedia, the free encyclopedia:

Technologies used in delivery

"Synchronous technologies
Web-based VoIP
Telephone
Videoconferencing
Web conferencing
Direct-broadcast satellite
Internet radio
Live streaming
[edit]Asynchronous technologies
Audiocassette
E-mail
Message board forums
Print materials[19]
Voice Mail/fax
Videocassette/DVD
On Demand Streaming (Delayed)"

Distance education - Wikipedia

Distance education - Wikipedia, the free encyclopedia: "The types of available technologies used in distance education are divided into two groups: synchronous and asynchronous. Synchronous technology is a mode of online delivery where all participants are 'present' at the same time requiring a timetable to be organized. Web Conferencing is an example of synchronous technology. Asynchronous technology is a mode of online delivery where participants access course materials on their own schedule. Students are not required to be together at the same time. Message board forums, e-mail and recorded video are examples of asynchronous technology."

Virtual education - Wikipedia

Virtual education - Wikipedia, the free encyclopedia: "Virtual education refers to instruction in a learning environment where teacher and student are separated by time or space, or both, and the teacher provides course content through course management applications, multimedia resources, the Internet, videoconferencing, etc. Students receive the content and communicate with the teacher via the same technologies.[1]"

Virtual Worlds, 3D Online Environments, and Technological Progress - Wikipedia, the free encyclopedia

Virtual world language learning - Wikipedia, the free encyclopedia: "Both, 3D virtual worlds (such as Second Life and Teen Second Life) and 3D virtual environments (such as Hangout.net) can be used for 3D online language learning. Almost all such language learning projects make use of general virtual worlds that are intended for social networking (rather than for language education). However, there are more recent examples of creating virtual worlds specifically for language education."

Virtual world language learning - Wikipedia

Virtual world language learning - Wikipedia, the free encyclopedia: "Language learning is the most widespread type of education in virtual worlds[1], with many universities, mainstream language institutes and private language schools using 3D virtual environments to support language learning."

Web-based simulation - Wikipedia

Web-based simulation - Wikipedia, the free encyclopedia: "Web-based simulation is used in online computer games. It is also used in e-learning in view to quickly illustrate various principles to students by means of interactive animations, or in distance learning to provide an alternative to installing expensive simulation software on the student computer, or as an alternative to expensive laborative equipment."

Electronic performance support systems - Wikipedia

Electronic performance support systems - Wikipedia, the free encyclopedia: "Electronic Performance Support Systems, EPSS, can help an organization to reduce the cost of training staff while increasing productivity and performance. It can empower employees to perform tasks with a minimum amount of external intervention or training. By using this type of system an employee, especially a new employee, will not only be able to complete his or her work more quickly and accurately, but as a secondary benefit the employee will also learn more about the job and the employer's business."